Resume
Education
University of Washington
MS, Computer Science & Software Engineering
June, 2024
Western Washington University
BS, Computer Science
June, 2021
Experience
Programming Lab Instructor
University of Washington
2022-Present
- Designed and taught Java and C++ curricula across two classes, each with 45 students, achieving high student satisfaction and positive feedback.
- Created an automated grading system to streamline lab submission organization and compilation which has been adopted by several other instructors.
- Introduced an in-class activity that significantly boosted class attendance from previous quarters.
Software Engineer Intern
HaptX
2022-2023
- Utilized OpenXR, C#, and C++ to develop and implement compatibility tests between HaptX gloves and different pieces of VR/AR hardware inside of the Unity and Unreal engines.
- Provided proof of compatibility between HaptX gloves and five different headsets and four hand trackers, leading to the largest sale the company had received at the time of my employment.
- Conducted detailed performance analyses of VR trackers against company standards, ensuring high-quality integration and functionality.
- Modeled, 3D printed, and tested tracker mounts for various hand trackers, showcasing the gloves' viability with multiple headsets and controllers.
Unity Developer, Contract
ipureland
2022
- Collaborated closely with Artistic Director to develop a unique mobile AR experience.
- Used Unity and MRTK to design and optimize an AR app for mobile platforms.
- Successfully deployed the app, leading to its publication to the Apple app store as well as it being showcased at several art festivals across the globe.
User Experience Development Intern
NASDAQ eVestment
2020-2021
- Developed design tools that streamlined prototype creation, significantly increasing the production of interface prototypes.
- Translated interface designs into React.js assets, facilitating their implementation by the development team and reaching over 10,000 users.
Project Experience
Master’s Thesis, Real-Time Physically Based Volumetric Cloud Rendering
University of Washington
2023-2024
- Developed a cloud rendering system with Unity and HLSL that simulates natural cloud formation, designed to operate in real-time for interactive media.
- Merged techniques from high-detail cloud rendering with real-time rendering systems to improve performance without sacrificing visual quality.